(not in order and may change)
- AI, enemy, pathfinding, behavior...
- Sound & Music
- New Enemies
- New objects, traps, food, resources, blueprints, quests..
- Level Up
- XP Point Distribution
- Unlocking new Skills, Perks, Behaviors & Magic
(shouldn't change much)
- Current Goal: Single Player Mode.
- Content: Creatures, Objects, Recipes, Audio/Visual Assets.
- Enemy AI
- Main and side quests. The main quest follows the story of the game.